Divinity Original Sin 2 Arena Fight Again
The Loonshit is an incredibly difficult battle for the unprepared charlatan! Let'south look at how you should prepare for this encounter.
You wouldn't call back there would be much to do as a collared slave on an island prison camp, just the get-go act ofDivinity: Original Sin 2 is absolutely packed with hidden quests and hard battles.
While stumbling around Fort Joy looking for a way to escape imprisonment, you may have noticed a small cellar door constitute almost crime boss Griff and the imprisoned elf Amryo.
Downwardly in that cellar lies the Arena Of The 1, where religious fanatics endlessly battle each other to discover the I true master of combat. Perhaps that One could really be y'all?
Her's how to notice out.
Preparing For The Fort Joy Loonshit
Earlier you even attempt the arena battle, you desire to be at least third level and take a full party of four characters equally the contingent of level three gladiators establish hither volition wipe the floor with a low-level party that isn't well equipped.
Everyone should have all of their armor slots filled (pants, gloves, boots, helmet, breast, and when possible, magic rings). If yous haven't found enough equipment lying effectually while exploring, you can buy some ameliorate gear from the lizard in the caverns or complete a few quests that provide bonus items and experience.
Ane of the easiest to consummate is The Shakedown, since you just have to talk to Elodi at the front of the fort while she'southward existence intimidated by thugs -- and and then follow her into the cavern to wrap up the quest. I also recommend taking on the 3 giant crocodiles on the western embankment to get the teleportation gloves.
One time you're gear up, only entering the arena gives you 300 XP and starts a new quest. Before taking on the loonshit combat, though, be certain to check the side rooms and loot all the vases for gilt and crafting items. Each of the combatants also has items to sell, which you should check before hand, with Thora having a useful nailbomb grenade for sale.
Even if y'all don't buy anything, make certain to talk to Mia.During your dialog exchange, admit you lot are no battle-hardened warrior and then inquire about The Ane. If you tell her you believe in her organized religion, she will give whichever graphic symbol is talking a Magic Shell vitrify that increases magic armour. (You tin can actually swap characters and repeat this process for every party member, which I highly recommend doing if you want to survive.)
Finally, make sure to save earlier telling Thora y'all are set up to boxing, because yous can just practise this once.
Arena Combatants
At that place are four primary enemies with a broad range of skills who will hit you at range, in close combat, and apply plenty of status effects if you aren't paying attention to your armour level. The enemies are:
- Veerle, the Avid One, who attacks with a crossbow and tin can teleport.
- Male monarch, the canis familiaris, who has 20% resistance to all elemental effects, extremely high concrete armour, and attacks with melee abilities.
- Ailsa, the Cultured I starts on scaffolding for high-footing advantage and volition heal other party members, cast buff spells, and Fossil Strike your squad from long range. She'south the real threat, as she can quickly move backside a wall to get out of range of your attacks.
- Gedeon, the Tenacious One will use Encourage and Crippling Blow against anyone with depression physical armour. Taking him downward with fire or poison furnishings should be a priority as he will impair the mobility of your team.
All of the enemies have robust physical and magical armour, meaning you have to whittle those armour ratings downwards before you can actually injure them. Most have xxx-41 points in concrete armour and 12-17 points in magic armour, so skills that strike magic armour get-go will be more constructive at killing the gladiators.
The reverse is truthful of Ailsa, who has 39 points in magic armour and 17 points in concrete armour. Teleporting a backstabbing rogue backside her on the scaffolding can exist a devastating tactic here, as Ailsa is the biggest threat.
The cease of the battle will come downwardly to assaulting Ailsa on the high ground
Winning The Divinity: Original Sin ii Arena Battle
Warfare and physical-based skills like Boxing Stomp aren't that helpful because of the tough physical armour of many enemies. Their knockdown effects won't trigger until very late in the battle, although y'all may want a skill similar this in reserve for taking down Ailsa.
Instead, its better to use magic spells to whittle down magic armour, then hit your enemies with magic status effects such as stun or blind. At this early stage in the game, when your skills are limited, I've found these to exist the nigh effective:
- Lizard'south racial burn breath power
- Electrical Discharge and Blinding Radiance (Aerothurge)
- Fossil Strike and Poison Dart (Geomancer)
- Searing Daggers (Pyrokinetic) and the Fireball gyre found on the boat
Because magical armour is the lowest for about of the combatants, don't disbelieve polymorphing abilities or using summoning spells for extra firepower if your chief grapheme took either of those spell schools.
You too need to go on your party alive, and to that end make certain you have eitherFortify (Geomancer) or Showtime Help (Huntsman) to remove called-for, as the battlefield will quickly become engulfed in flames.
The Opportunist talent is also helpful every bit the gladiators alter position frequently around the battlefield. Anything that recovers your two armour ratings will exist furthermore useful mid-gainsay.
Yep, everything'south on fire
Set your Huntsman or ranged spellcaster up on the scaffolding to striking from afar, then become to work casting spells or backstabbing as appropriate to win the battle. Make sure to work your fashion towards the other side so you can get up and fight Ailsa in melee on her wooden platform.
Your party will likely have to reload and do this battle more once even if y'all are prepared. I just won past the skin of my teeth with Ifan at i hit point and three other characters all dead when I finally took down the terminal arena fighter in my start attempt.
Winning the fight unlocks the Gladiator achievement, and anybody is resurrected at the end, so don't worry about using resurrection scrolls during the combat unless you need a full party to finish the boxing.
Brand sure to talk to Thora to complete the arena quest and get a piece of magic armor as a reward. After leaving the arena through the cellar door, the blacksmith Nebora -- establish near the front end of Fort Joy -- will also remove your collar after you lot win the arena.
This keen bonus finally lets your main grapheme access Source abilities and can also atomic number 82 to an escape road if you talk to a Magister and have them throw you in the jail for breaking your collar.
Choosing Your Reward
Did you manage to beat the Fort Joy Arena Of The One battle with any other tactics? Let us know your best strategy in the comments beneath!
If you're looking for more than tips on this massive fantasy game, exist sure to bank check out our total listing ofDivinity: Original Sin ii guides to get the most out of your role-playing experience:
- Divinity Original Sin 2: Escaping Fort Joy
- Divinity Original Sin two: Artefacts of the Tyrant Guide
- Divinity Original Sin 2: Black Cat Secrets Revealed
- Divinity Original Sin 2 Character Creation Guide
- Divinity Original Sin ii: Skill Crafting Combinations and Book Vendors
- Divinity Original Sin 2: Complete Crafting Recipes Guide
Published Sep. 20th 2017
Source: https://www.gameskinny.com/x2x1w/divinity-original-sin-2-arena-of-the-one-combat-guide
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